Concepts realized for the first game of Kibe Software House, Arcadia.
The area's form is based on real exciting mines and Spanish quarters in Naples. It's made of red crystals, which is also the main color of the Crimson Village. We want to create an underground messy but big village with a lot of rocks and graffiti that celebrate the works of the population and the Boss Village Rubina.
I've worked on the Mine as the environment concept artist and defined the art style, the mood, and the props.
You can also view the graffiti here https://www.artstation.com/artwork/1x6N0K